While a wired connection can be limiting you should have adequate freedom to more around. Once your VR headset asks you to “Enable Oculus Link” select Enable and this should start the remote rending through the Oculus Link.In case you selected Allow by accident, unplug the VR headset and start from the beginning.Your VR headset will prompt you to “Allow access to data,” select Deny. Plug in the USB 3 cable to a 3.0 port in your PC.Turn on your Oculus Quest 2 and connect it with a USB 3 cable.This will allow your PC to play Phasmophobia while you experience the game in your VR headset. Use your Oculus Link Cable to connect your PC and your Oculus Quest 2. Play Phasmophobia on Oculus Quest 2 Using Wired Connection Once you’re sure your PC can use the Oculus Link, then here are the two ways to use your Oculus Quest 2 play Phasmophobia. There is a listing of GPU compatible hardware at the bottom you should take a look at. Regardless, we’ll show you how to do both.įirst, check the Oculus Link PC requirements to see if you can meet the minimum specs. While it is easier to set up the Oculus Quest 2 using wired connection, you may prefer to play the game on VR wireless. You can play the game either wired or wireless. There are two ways to play Phasmophobia on Oculus Quest 2. How to Play Phasmophobia on Oculus Quest 2? On this guide, we’ll show you how can you play Phasmophobia on Oculus Quest 2 wired or wireless. With the recent updates on April 2022, Kinetic Games has done much to overhaul the VR mechanics for Phasmophobia making it easier to set up. Instead you have to purchase the game on Steam. Collect all the evidence and properly deduce the ghost type then leave with your life in tact.Ĭan you play Phasmophobia on Oculus Quest 2? Yes, you can play it on the Oculus Quest 2 but Phasmophobia is not available on the Oculus Quest Store. This four-player cooperative horror game tasks you and your friends with investigating a haunted location for clues in identifying what kind of ghost you are dealing with. Kinetic Games is working hard to give Phasmophobia a sense of immersion that players will appreciate. to stay compatible with old quest games it needed to keep the 72hz or whatever it was, but they wanted to up things to 90 hz to have a better experience for new games, as far as I know it's only LCD tech that can be driven at multiple rates.You might have known that you can play Phasmophobia on Oculus Quest 2 but never figured out how to. Now people are concerned but once they have the way better resolution and higher end chip which should allow for better textures and higher quality images will make everyone forget about the oled.Īnd it's not just cost I imagine like the index one of the main drivers was for being able to change the refresh rate. And I imagine it will be the same for the quest. For what it's worth when the index first came out everyone and their brother seemed really concerned about the lack of oled saying "I play elite dangerous, so this is a non starter for me" and these days nobody talks about buying a vive or vive pro over an index, just because the higher resolution, faster refresh rate, improved comfort and audio makes it and overall way better experience. Quest 2 might be worse than an index in contrast. The index does have a brightness slider but it doesn't do much if you ask me, if you make it "darker" you just end up making it feel more gray, and if you turn it up it seems to help with the contrast a bit and make it feel "darker" in a game like phasmophobia.Īll that being said, I still don't have a quest 2, (might come tomorrow). I've ended up using my index over the vive pro just because of comfort and sound quality. otherwise if it's a high contrast scene (half life alyx is good, bright flashlights in dark hallways, ect) you don't even notice that you are lacking with the oled. So a weird example but the best I know of, "the pug" from vrchat, is a very low contrast world, everything is kinda middle grey, so in the index it becomes way obvious I'm "missing out", it feels flat and it's kinda obvious it was designed on an oled like the vive. I don't even notice the lack of oled, except, specific low contrast situations. Sure it doesn't "pop" but the fact that the "screen" fill most of your vision, you don't feel like you're missing out on black levels. For what it's worth, I don't know what the quest's black levels are like, so I'm gonna comment from someone who has owned Vive, Vive Pro, and Index.
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